Breath of Fire: Dragon Quarter
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Region NTSC-U: |
Serial numbers: |
SLUS 20344 |
CRCs: |
5207CCA3 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES 51496 |
CRCs: |
867AB5D0 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): Capcom
Genre: RPG
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Windows
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- Intel Core i5 2500K @ 4.3Ghz
- Nvidia Geforce 9800 GTX+
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1.0.0
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GSdx Wild Arms offset hack state 2
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Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
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NTSC-U
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Windows
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- Intel Core i7-3610QM CPU @ 2.30GHz
- Nvidia Geforce Gtx 670m 3Gb
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1.2.1
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GSdx Wild Arms offset hack state 2
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USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
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NTSC-U
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?
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r1888
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GSDX r2693
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- SPU2-X r2693 1.4.0
- Lilypad r1853
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The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks.
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CKL
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Known Issues
Texture filtering causes some bugs on text and on the minimap
- Status: Active
- Type: Minor
- Description: Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box
Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option
- Workaround: Use software more