UEFA Champions League 2006-2007
Developer(s): EA Canada
Publisher(s): EA Games (US), EA Sports (EU)
Genre: Sports
Wikipedia: Link
Game review links: GameRankings: 73/100, Metacritic: 72/100
Game description: Feel the weight of history as you walk out to a deafening roar and onto the biggest stage in club football. In the cauldron-like atmosphere of a stadium alive with the dreams of thousands and heaving with the pressure of expectation, kick off alongside the most formidably talented footballers in Europe - and outplay them.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.4 | ZeroGS 0.96.4 |
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BIOS: USA v02.00, Last tested in PCSX2 0.9.4 with complains of vertically sliced picture. Probably playable with GSdx software mode (F9) and a fast CPU. | Machina |
NTSC-U | Windows |
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1.1.svn5854 | GSdx |
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USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest*-Edited, EE/VU Rounding: Extra preserv sign*-Edited, Nothing | |
NTSC-U | Windows |
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1.7.0-20220328065850 | GSdx
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cubeb | HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU) | Ahayri |
NTSC-U | Windows 10 Pro N 21H2 |
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1.7.2913-qtx64-AVX2 | GS SW + GS HW
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cubeb | GS HW: light effects fixed, jersey texture problem still there, for fixing jersey texture problem set mipmapping to "Default" or "Off". GS SW: replay, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads". You could increase "Cycle Skip" level without increasing "extra rendering threads" but even with this needs very high ST performance CPU for full emu speed. | Ahayri |
Trivia
- Also known as UEFA 챔피언스리그 2006-2007 (KO)
The gallery
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UEFA Champions League 2006-2007 (SLUS 21581)
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D3D11 HW with Full blending (1.7.0-20220328065850)
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Vulkan HW with Full blending (1.7.0-20220328065850)
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SW (1.7.0-20220328065850)