Rogue Galaxy
Developer(s): Level-5
Publisher(s): SCEI (JP, KO), SCEA (US), SCEE (EU), SCE Australia (AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 83/100
Game description: From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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0.9.6 (r1888) | GSdx (r2660) |
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Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | 79.24.35.124 |
NTSC-U/J | ? |
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pre 0.9.7 beta (r3113) | GSdx (r3063) |
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There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | CKL |
NTSC-U | Windows 7 x64 |
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1.0.0 (r5350)
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GSdx |
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USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems. | |
NTSC-U | Windows |
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1.1.0 (r5766) | GSdx SSE41 (r5764) |
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Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | |
PAL | Windows 10 x64 |
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1.6.0
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GSdx 1.2 AVX2 |
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While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40) | RedDevilus |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Mint 16 KDE edition |
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1.1.0 (r5864) | GSdx 0.1.16 |
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BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2. | Joder666 |
Trivia
- Original names: ローグギャラクシー (SCPS-15102), ローグギャラクシー ディレクターズカット (SCPS-17013) & (SCPS-19254)
- Also known as Rogue Galaxy: Director's Cut (JP), 로그 갤럭시 (KO)
Fixed Issues
Corrupt flashbacks
- Status: Fixed
- Type: Major
- Description: Flashback cutscenes are corrupted.
- Workaround: Update to the latest nightly version of PCSX2.
Corrupt Bloom on Juraika
- Status: Fixed
- Type: Minor
- Description: When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
- Workaround: Update to the latest nightly version of PCSX2.
Black squares
- Status: Fixed
- Type: Minor
- Description: Black squares appear behind weapons.
- Workaround: Update to the latest nightly version of PCSX2.
Steve's Power Break crash
- Status: Fixed
- Type: Minor
- Description: When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
- Workaround: Update to the latest nightly version of PCSX2.
Known Issues
Vedan: Myna Out of bounds
- Status: Active
- Type: Major
- Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
- Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
- Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
Missing text
- Status: Active
- Type: Major
- Affected Game Versions: PAL and Director's Cut
- Description: Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
- Workaround: Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
Text appears gray instead of white in GSdx hardware renderers
- Status: Active
- Type: Minor
- Description: All of the text in the game appear in a tint of gray instead of the normal white
- Workaround: Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
Incorrect bloom around chests when upscaling
- Status: Active
- Type: Minor
- Description: All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
- Workaround: Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
Corrupt water textures
- Status: Active
- Type: Minor
- Description: In Hardware mode some corrupt textures can be seen underneath the water.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
The gallery
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Rogue Galaxy (SCUS 97490)