Yakuza 2
Developer(s): Amusement Vision
Publisher(s): Sega (JP, KO, US, AU), Sega Europe (EU)
Genre: Action, Adventure, RPG
Wikipedia: [1]
Game review links: Metacritic: 77/100
Game description: Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r5423 | GSdx r5412 |
|
BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. | Yuri |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. |
Trivia
- Original names: 龍が如く 2 (SLPM-66602) & (SLPM-66603) & (SLPM-74301), 용과 같이2 (SLKA-25280) & (SLKA-25281)
- Also known as Ryu ga Gotoku 2 (JP, KO), 류가 고토쿠 (KO)
- The game has built in 16:9 widescreen mode. Set it in the games Options menu.
Known Issues
Semi-transparent line in the middle of the screen
- Status: Active
- Type: Minor
- Description: A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
- Workaround: You can use software mode to get it away.
- Alternate workaround: Opengl+fxaa (disable half-pixel offset.)
Ghosting
- Status: Active
- Type: Minor
- Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
- Workaround: Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line color will turn black).
- Alternate workaround: Using fxaa shader (msaa off) does not eliminate the issue but does manage to soften the effect.
Disc read failure at the start of Chapter 10.
- Status: Active
- Type: Minor
- Description: After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error.
- Workaround: This is caused by using a plugin or virtual drive to load the ISO. Loading the ISO file directly into PCSX2 will solve the problem.
Distorted/out-of-sync sound on cutscenes
- Status: Active
- Type: Minor
- Description: The sound of peoples' voices may become distorted and out of sync with the character's mouth movements
- Workaround: This happens when playing the European version at 50Hz. Set it to 60Hz at the beginning of the game to avoid this problem.