Lethal Skies II
Developer(s): Asmik Ace Entertainment, Inc
Publisher(s): Sammy Studios (US), Bigben Interactive (EU)
Genre: Simulation
Game review links: IGN: 7.7/10, Metacritic: 73/100
Game description: A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.
Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 x64 |
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1.2.1 r5875 |
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|
Runefox |
Known Issues
Video playback freeze
- Status: Fixed
- Type: Major
- Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
- Workaround: Update to the latest version of PCSX2.
In-game replay effects cause vertical line artifacts with D3D scaling
- Status: Active
- Type: Minor
- Description: When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling.
- Workaround: Use native resolution or set "Effect" to off during replays.