Gran Turismo 4
Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 89/100
Game description: Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
|
0.9.9 r4878 | GSdx r4873 |
|
Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See Hacks and Performance | Machina |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs near full speed. | |
NTSC-J | Windows |
|
1.1.svn5832 | GSdx |
|
USA v02.20(10/02/2006), Can be hard for CPU and GPU. Can have some glitches in hardware mode in the races, but software mode is fine. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 0.1.16 r5875
|
|
Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used. | Zrooney |
NTSC-U | Windows 7 |
|
1.2.1 2014-02-02 | GSdx 0.1.16
|
|
Great FPS at the menus, bad FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU) | Berto |
NTSC-U | Windows 8.1 |
|
1.3.0 | GSdx |
|
Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS | Apihl1000 |
PAL | Windows |
|
PCSX2 1.3.1-20150618094926 | GSdx32-SSE4.1 |
|
Runs above full speed. Needed to set EE clamping mode manually to full so the text that says the time between you and the first car to display correctly. Looks like this needs to be added to game fixes GameIndex.dbf so it can auto change the EE clamping mode to full. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. Other than that the game works perfect. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | Kubuntu 12.04 64 bit |
|
1.0.0 | GSdx 0.1.16 |
|
Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | T-dome |
Hacks and Performance
- The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others.
- Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen.
- The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns.
- If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.
Trivia
- Japanese name: グランツーリスモ4 (SCPS-17001), グランツーリスモ4 PlayStation®2 the Best (SCPS-19252)
Known Issues
Heavy crashing
- Status: Active
- Type: Severe
- Description: Crashes pretty often. This happens because of spikes in VRAM use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
- In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
- Type: Not an issue
- Description: The first letter of a sentence is missing in menus.
- Workaround: Set VU Clamping Mode to "Extra" to fix.
Garbage all over screen in races
- Status: Active
- Type: Major
- Description: Happens when using color/brightness options other than 0.
- Workaround:
- To fix the garbage and crashing during races, set the brightness to 0 in options.
- In the NTSC version, change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.
Demo races do not work
- Type: Not an issue
- Description: Demonstrations return back to the menu as soon as they start.
- Workaround: Demonstration races will only work with EE clamping set to full.
Photo mode is broken
- Status: Active
- Type: Major
- Description: Garbage replaces the area in which the photo is displayed.
- Workaround: Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.
-
Issue example
Improper interlacing
- Type: Not an issue
- Description: The interlacing in-game is improper and "shakes".
- Workaround: Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.
The gallery
-
Gran Turismo 4 (SCES 51719)
-
Gran Turismo 4 (SCPS 17001)
-
Gran Turismo 4 (SCAJ 30007)