Kuon
Developer(s): From Software
Genre: Horror
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 57
Game description: Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.
In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
Test configuration on Windows:
PCSX2 version: | r5927 |
Graphics by GSdx: | r5912 |
Sound by SPU2-X: | 2.0.0 r5893 |
Pad plugin is XPad: | v0.2.0 |
Comments:
Needs some GSdx hack to work properly with upscaled display settings.
Hack comments:
Default ones and MTVU.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel i5 2500K @3400Mhz |
GPU: | GeForce GTX 460 SE 768MB |
Comments: Speed is smooth with max. fps under 3x hardware mode. Software mode is fine too.
Widescreen support
Available as a .pnatch file. Grab it from the PCSX2 forums.
Known Issues
Ghosting
- Type: Graphical issue with upscaled graphics
- Affected Game Versions: All
- Description: Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
- Solution: Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
Crack on walls
- Type: Graphical issue
- Affected Game Versions: All
- Description: Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
- Solution: Use software mode during this section of the game.