God of War
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![](/images/thumb/0/06/God_of_War_Front.jpg/250px-God_of_War_Front.jpg) North American box art.
Game general and emulation properties:
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Region NTSC-U: |
Serial numbers: |
SCUS-97399 SCUS-97467 (Demo, God of War: The Hydra Battle) |
Release date: |
March 22, 2005 March 1, 2006 (Greatest Hits) |
CRCs: |
D6385328 |
Windows Status: |
Playable |
Linux Status: |
Playable |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SCES-53133 SCES-53133/P (Platinum) SCES-51533 |
Release date: |
July 8, 2005 January 13, 2006 (Platinum) March 23, 2006 (Platinum) |
CRCs: |
FB0E6D72 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SCKA-30002 SLPM-67010 SLPM-67011 (CapKore) SLPM-67012 (Best Price) SCAJ-30010 SLPM-66167 |
Release date: |
August 18, 2005 November 17, 2005 June 30, 2006 (BigHit Series) September 28, 2006 (CapKore) September 6, 2007 (Best Price) |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 94/100
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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?
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- AMD Athlon 64 X2 6000+ 3.1GHz
- Nvidia GeForce 9400GT 1GB
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0.9.7 (3113 svn)
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GSDX SSE2 (r3068)
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SPU2-X 1.4.0 (r3117)
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BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
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Squall*
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NTSC-U
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?
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- Core 2 duo from 3.2GHz or I3/I5/I7 @ 2.7
- Nvidia GeForce 9600GT 1GB or better
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0.9.8 r4895 ( SVN )
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GSDX SSE4 (r4895)
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SPU2-X 2.0 (r4872)
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BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs
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Abdo123
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NTSC-U
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?
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0.9.9 r5128
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GSDX SSE4.1 (r5133)
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SPU2-X 2.0 (r5112)
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With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini
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Heltonxl
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NTSC-U
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Windows
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- Intel Core i7 @ 3.4Ghz
- Nvidia GTX 285 768MB
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1.1.0 r5480
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GSdx 5442 SSE41
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- SPU2-X 2.0.0
- LilyPad 0.11.0
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Runs near full speed.
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NTSC-U
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Windows 7 64 Bit Ultimate
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- AMD FX4100 3.6 GHz Black Edition
- AMD Radeon HD 7750 1 GB GDDR5
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PCSX2 1.2.1 (r5875)
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GSdx 0.1.16 [gsdx32-sse4-r5875]
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SPU2-X r5830 2.0.0
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Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
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digital_devil
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PAL
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Windows
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1.3.svn5932
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GSDX
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USA v02.20(10/02/2006), No Bugs
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NTSC-U
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Windows
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- Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
- AMD Radeon HD 5850 1024MB
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1.3.0 Git 2014/08/30 (v1.21-549)
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GSdx 0.1.16 SSE41
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- SPU2-X 2.0.0
- LilyPad 0.11.0
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US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
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NTSC
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Windows 8.1 Professional x64
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- Intel Core i5-4690k 3.5GHz
- nVidia GTX970 4GB
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1.3.1-530-g62beb3a
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GSDX
- DirectX 11 Hardware, 6x Resolution (See Comments)
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- SPU2-X 20150614102702 2.0.0
- LilyPad 20150614102702 0.11.0
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BIOS: USA 2.2.0(10/02/2006)
• HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU
• Completed the entire game with no crashing.
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INVALID_STRING_NAME
Test configurations on Windows:
{{TestingEntry
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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Status=2
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Region=NTSC-U
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OS=Windows 7 Ultimate x64
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CPU=Intel I7 3770 3,40 GHz
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GPU=Gigabyte Radeon R9 280x(rev2.0)
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Revision=1.4.0 2016-08-01
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Graphics=GSDX, AVX or SSE4
- Mode: OpenGL Hardware(for shadows and fog working)
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Sound=SPU2-X 2016-08-01
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Comments=BIOS: USA 2.2.0 • Internal resolution:3x Native, Texture Filtering 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High(full or ultra Recommended depends on your machine) along with crc this emulates shadows and volumetric fog(video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MSXAA Optional, • EE=0, VU=0
• GS Window: Fit to window/screen,System (enable widescreen patches: active)
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated.
Fully playable with solid performance 50-60 fps.
(Edit: If you manage to run it or "4x native" resolution, change the TC offset to "370" in x and y)
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Tester=Desran1010
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Test configurations on Linux:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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?
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?
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- Core 2 duo from 3.33GHz
- ?
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1736
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ZZogl 182
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?
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16-bit textures
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188.134.4.34
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NTSC-U
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- Debian 8 Testing
- Linux 4.1.6-amd64
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- Intel Core i5-3570K @ 3.40Ghz
- Nvidia GTX 650 Ti BOOST 2GB
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1.3.1-1094-gf062b0f
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GSdx (GCC 5.2.1, SSE2) 1.0.0
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- SPU2-X 2.0.0
- OnePAD 0-Dev 1.1.0
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- BIOS: Europe v02.00 (04/11/2004)
- OpenGL HW, 2x Native, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest.
- Runs full speed.
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Beta Version BY
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Trivia
- Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Kratos's shadow is missing when using hardware renderers
- Status: Active
- Type: Minor
- Description: Kratos's shadow is missing when using hardware renderers
- Workaround: Use a software renderer. You can quickly (but temporarily) switch to one by pressing F9 during gameplay
Horizontal lines underwater
- Status: Active
- Type: Minor
- Description: Horizontal lines underwater
- Workaround: Native resolution
Kratos blinking when using the VU Cycle Stealing speedhack
- Status: Fixed
- Type: Minor
- Description: Kratos blinking when using VU Cycle Stealing speedhack
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
God of War series
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