Okami
Developer(s): Capcom, Clover Studio
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: 93/100 on Metacritic
Game description: Ōkami (Japanese: 大神, literally "great god", "great spirit" or "wolf" if written as 狼) is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony Computer Entertainment's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn, Tose and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales initially, the game became immensely popular afterwards and received critical acclaim, earning the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise, though the motion control scheme has received mixed reviews.
A high-definition port of the game was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November 2012, supporting the use of the PlayStation Move motion controller. A sequel for the Nintendo DS titled Ōkamiden was released in Japan in September 2010, followed by North America and Europe in March 2011.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7 3113 beta | GSDX r3063 |
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The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game. | CKL |
NTSC-U | ? |
|
0.9.8 r4600 stable | GSDX (sse4.1) r4600 |
|
Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with Fast CDVD loading, texture filtering and all available speedhacks on. | Alexzander |
NTSC-U(?) | ? |
|
? | GSDX ? |
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Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. | Rovescio |
PAL-E | Windows |
|
1.2.1 r5875 (stable) | GSDX32-SSE4-r5875 |
|
Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. | Turbo25 |
NTSC-U | Windows 7 64-Bit |
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1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used. | Zrooney |
Gallery
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Ōkami (SLUS 21115)