Wipeout Pulse
Developer(s): Studio Liverpool, Spiral House
Publisher(s): SCEE
Genre: Racing
Wikipedia: Link
Game description: SCE Studios Liverpool brings the future back with this second Wipeout game for the PSP. This entry in the racing series features 24 new reversible circuits, a load of fresh high-speed vehicles and some deadly new weaponry. There's also a new track feature called the Mag-Strip, which acts like a magnet and temporarily locks ships to the levels, enabling exciting things like loops and vertical drops.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
1.0 r5350 | GSDx 5334 |
|
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a minor issue with the shadows. | H3llRaiser |
PAL | Windows 7 x64 |
|
v1.3.1-8-gf88bea5 | GSDx10 |
|
The shadow problem is still preset in hardware mode, not a big deal though. Use software renderer to solve it, game runs faster/better in my case. | Joder666 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | OpenSuse Tumbleweed x64 |
|
1.3.1+git20150130.2119-1.3 (Packman repository) | GSdx-OGL |
|
Runs well, a bit slow on software mode but playable. BIOS: Japan 2.20 | Joder666 |
Trivia
- Also known as WipEout Pulse