User talk:FlatOut
FFX issue
The issue NickSP44 is talking about is real, it's just not limited to Final Fantasy X. If you pause basically any Square Enix game (and maybe others), you will notice that the game becomes super pixelated, almost like the downsampling filter was turned off and you're running a really shitty-looking version of native resolution. Karasuhebi (talk) 22:29, 21 August 2016 (BST)
Here's some screenshots:
Pause screen on 6x native: http://i.imgur.com/Z33fEnZ.png
Pause screen on native: http://i.imgur.com/kRduELb.png
6x native: http://i.imgur.com/RvYPIWh.png
pause 6x: http://i.imgur.com/dj82V9J.png
6x native: http://i.imgur.com/TutogIE.png
pause 6x: http://i.imgur.com/yIL57PV.png
Karasuhebi (talk) 22:55, 21 August 2016 (BST)
NickSP44 mentioned visual garbage on the pause screen, which definintely isn't there. What actually happens isn't a real issue or bug, the game just takes a snapshot of the current (3D) scene and displays that on the pause screen. Now obviously this snapshot is taken at the original PS2 resolution, as it was never meant to be upscaled to HD. And as PS2 level texture filtering "Bilinear (PS2)" doesn't filter it, it looks more pixelated than normal on higher than native resolutions. Enabling "Bilinear (Forced)" improves it. - FlatOut
- Interesting. I wonder why that happens. Bilinear (PS2) seems to be filtering the pause screen when you're playing at native resolution so I wonder why it doesn't do it when you're downsampling from higher resolutions. Karasuhebi (talk) 03:58, 22 August 2016 (BST)
ICO change
Thanks for contributing worthwhile things to the wiki, it's much appreciated. :) -Karasuhebi (talk) 13:49, 26 September 2016 (BST)