Fatal Frame
Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7.r3113 | GSdx SSE2 | SPU2-X ? | FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes. | Nueziel |
NTSC-J | Windows |
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1.1.0 r5628 | GSdx 5632 SSE41 |
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Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed... | |
NTSC-U | Windows 8.1 x64 |
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1.2.1 r5873 | GSdx AVX r5875, D3D11 HW / D3D11 (SW, AA1) |
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(BIOS: USA 2.00) Looks and plays perfect at 60FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering |
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NTSC-U | ? |
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PCSX2 1.2.1 r5875 | GSdx AVX | SPU2-X ? | Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below) | Werewolf |
PAL | Windows |
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1.3.0 (5932) | GSdx |
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Europe v01.60(04/10/2001), MTVU, mVU Flag, INTC Spin Detection, Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. | Ryudo |
Trivia
- Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
- Also known as Zero (JP), Project Zero (EU)
- Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
Known Issues
Invisible Ghosts
- Status: Active
- Type: Major
- Description: Some ghosts are invisible in Hardware mode.
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
Freeze at the Final Boss
- Status: Active
- Type: Severe
- Description: The game will freeze while going into finder mode near the final boss.
- Workaround: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.
Black lines on special effects
- Status: Active
- Type: Minor
- Description: Black lines on some special effect textures and ghost faces when you use upscaling.
- Workaround: Go to Config - Video(GS) - Plugin Settings, click "enable HW Hacks", go to Confige Hacks and enable the "Align Sprite" hack.
Black lines on photo's
- Status: Active
- Type: Minor
- Description: Black lines on some photo's taken in D3D9&11 Hardware mode when you use upscaling.
- Workaround: Go to Config > Video(GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)", or set Internal Resolution to "Native".
Lens flare effect missing
- Status: Active
- Type: Minor
- Description: Lens flare effect on your flashlight is missing in some areas.
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
Lighting glitch
- Status: Active
- Type: Minor
- Description: Small texture/lighting glitch on the door to the buddha statues.
- Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
Skybox moves out of sync with the camera
- Status: Active
- Type: Minor
- Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
- Workaround: There's no known workaround.
Negative FMV corrupted
- Status: Fixed
- Type: Minor
- Description: The negative FMV that is shown when you pick up the four stones isn't displayed properly.
- Workaround: Update to the latest nightly version of PCSX2.
Camera doesn't focus on Ghosts
- Status: Fixed
- Type: Severe
- Description: The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporarily. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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Fatal Frame (SLES 50821)