ICO
Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP), SCEE (EU), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.4/10, Metacritic: 90/100
Game description: Solve the puzzles or join the tormented souls forever. You play Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest, but one daunting question always remains: Is there ever a way out of this strange place?
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx ? |
|
BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game) | 190.92.6.151 |
NTSC-U(?) | ? |
|
0.9.8 | GSdx r4600 |
|
Has some known issues as described bellow but completely playable from start to finish. | Machina |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro. | |
PAL | Windows 7 x64 |
|
1.2.1 r5875 [25.3.2015] | GSdx SSE2 0.1.16 |
|
Runs 45-50 FPS all the time. | Tyranusxxx |
PAL | Windows 8.1 x64 |
|
1.3.0-0 [July 3, 2014] | GSdx SSE4.1 0.1.16 |
|
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. | williamjcm |
NTSC-U | Windows 8.1 x64 |
|
v1.5.0-dev-2136-gbab9826 [July 11, 2017] | GSdx 20170703192203 AVX2 |
|
Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus. | IgelRM |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 17.04 |
|
1.5.0~git201707031722 | GSdx (GCC 6.3.0, SSE2) 1.0.0 | SPU2-X 2.0.0 | Very good, speed : ~95-100%. | Marc |
PAL | Debian 10 |
|
1.6.0
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GSdx 1.2.0 AVX2
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Runs with only minor slowdowns. | Ratchet66 |
Trivia
- Original names: イコ (SCPS-11003) & (SCPS-19103) & (SCPS-19151), ICO 古堡迷踪 (SCCS-40005), 이코 (SCPS-56001)
Fixed Issues
Misaligned Lighting Effects When Upscaling
- Status: Fixed
- Type: Minor
- Description: Lighting effects misaligned in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Elongated Shadows
- Status: Fixed
- Type: Minor
- Description: Shadows extend from the character itself.
- Workaround: Update to the latest nightly version of PCSX2.
Mipmapping issues in Hardware Mode
- Status: Fixed
- Type: Minor
- Description: In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Game hangs.
- Status: Fixed
- Type: Major
- Description: It hangs on the first cutscene and later on too.
- Workaround: Update to the latest nightly version of PCSX2.
Camera Gets Stuck.
- Type: Not an issue
- Description: Camera gets stuck behind some wall in some places.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery