Worms 3D
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Region NTSC-U: |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES 51843 |
Release date: |
31 Oct 2003 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Windows
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1.3 Git 28 of May
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GSDX
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USA v02.20(10/02/2006)
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PAL
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Windows
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- Intel Core i5-3470 3.20Ghz
- Nvidia GeForce GTX 650
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1.1.0.5620
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GSDX
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- SPU2-X
- LilyPad svn 0.11.0
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Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, Nothing, Minor graphic glitches in the sky (some weird polygons). It doesn't get ingame, hangs on loading screen showing TBL Miss errors. Sometimes it manages to get ingame, but just with the "Please No More Islands" map. Ingame, console is filled with "microVU1 Warning: Exiting... Block contains an illegal opcode." It plays fine, but that's it! For that, my verdict is "menus"..., Minor graphical glitches in the sky, hangs at loading screen. It only gets in game with pure luck and only with one map.
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PAL
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Windows
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- Intel Core 2 Duo @ 3.4Ghz
- Nvidia 210 1024MB
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1.1.0.r0 - compiled on Feb 1 2014
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GSDX
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Europe v02.00(14/06/2004), Steal EE1, VU0, INTC, Wait LOOP, Fast DVD, None, about 2 hours, None
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PAL
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Windows
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1.3 Git 28 of May
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GSDX
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USA v02.20(10/02/2006)
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PAL
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?
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- AMD FX-8350 8-core
- AMD Radeon HD 7700
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1.1.0.5730
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GSDX 5727 0.1.16
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- SPU2-X 5729 2.0.0
- LilyPad 5403 0.11.0
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BIOS: USA v2.30, Runs at full speed most of the time at up to 3x scaling, slows down with visual effects such as water and rain.
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EddieHimself
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The gallery