Gran Turismo 4: Difference between revisions
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# Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled. | # Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled. | ||
# To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | # To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | ||
# | # To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only. | ||
}} | }} | ||
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|Description=Missing ground textures and/or textures in the distance flicker. | |Description=Missing ground textures and/or textures in the distance flicker. | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | ||
}} | }} | ||
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== Fixed Issues == | == Fixed Issues == | ||
{{Issue | |||
|IssueName=Effects visible through objects | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Car headlights, smoke and dust effects are seen through objects. | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High". | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Game doesn't load past copyright screen. | |IssueName=Game doesn't load past copyright screen. |