Blood Will Tell: Difference between revisions
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|OS= Windows 8.1 | |OS= Windows 8.1 | ||
|CPU=Intel Core i5-2500K @ 3.40 GHz | |CPU=Intel Core i5-2500K @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 460 SE | |GPU=NVIDIA GeForce GTX 460 SE @ 768 MB | ||
|Revision=1.1.0 (r5594) | |Revision=1.1.0 (r5594) | ||
|Graphics= | |Graphics=GSdx AVX (r5580) | ||
|Sound= | |Sound= | ||
* SPU2-X (r5559) | * SPU2-X (r5559) | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Prologue upscaling issue | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=During the black & white prologue, the game looks very pixelated as the onscreen effects undo the upscaling. | ||
|Workaround= | |Workaround=To reduce the pixelation during the prologue, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)". | ||
}} | }} | ||
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|Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options. | |Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==The gallery== | ==The gallery== |