PCSX2 Documentation/Threading Advanced: Difference between revisions
PCSX2 Documentation/Threading Advanced (view source)
Revision as of 20:09, 19 July 2015
, 19 July 2015no edit summary
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
''Threading In-Depth'' | ''Threading In-Depth'' | ||
For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read. | For definitions of Mutex, Semaphore, and Atomic Operations, please use google or see our [[PCSX2_Documentation/Threading Basics]] section. This section will cover advanced threading concepts that are important for allowing a program like PCSX2 to be able to operate smoothly -- responsive to the user and relatively deadlock-free. If you plan to be doing programming work on PCSX2 user interfaces or virtual machine management, then this section will be an important read. | ||
==Avoiding Unresponsiveness and Deadlock== | ==Avoiding Unresponsiveness and Deadlock== |