Vampire Night: Difference between revisions
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{{infobox | {{infobox | ||
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|caption = | |caption = | ||
|developer = Wow Entertainment | |developer = Wow Entertainment | ||
|genre = Shooter | |publisher = [[Namco]], [[Sony|SCEE (EU)]] | ||
|gameinfo = | |genre = Rail Shooter | ||
|gameinfo = A struggle between light and dark, from 300 years back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark. The story takes place in an alternate version of the year 2006 in France, when progress looks stuck in the late 19th century. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Vampire_Night Link] | |wikipedia = [http://en.wikipedia.org/wiki/Vampire_Night Link] | ||
|reviewlinks = [http://www.ign.com/games/vampire-night/ps2-16040 IGN] | |reviewlinks = [http://www.ign.com/games/vampire-night/ps2-16040 IGN] |
Revision as of 13:29, 28 February 2015
Developer(s): Wow Entertainment
Publisher(s): Namco, SCEE (EU)
Genre: Rail Shooter
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: A struggle between light and dark, from 300 years back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark. The story takes place in an alternate version of the year 2006 in France, when progress looks stuck in the late 19th century.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.1.svn5818 | GSDX |
|
USA v02.20(10/02/2006) light game for any cpu/gpu. | |
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60/60 FPS | Machina |
Known Issues
Crash on Intro
- Status: Active
- Type: Severe
- Description: Crashes on PCSX2 0.9.9 after the new gif rewrite.
- Workaround: Needs EE Timing Hack gamefix.