Ibara: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Ibara.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Cave | ||
| | |publisher = Taito | ||
| | |genre = Shoot 'em up | ||
|wikipedia = | |wikipedia = [http://en.wikipedia.org/wiki/Ibara_%28video_game%29 Link] | ||
|reviewlinks = | |reviewlinks = [http://www.ign.com/games/ibara/ps2-787641 IGN] | ||
|reviewscore = | |reviewscore = User Score 8.4/10 | ||
|gameinfo = A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = | |NTSCU = 0 | ||
|serialsNTSCU = | |serialsNTSCU = | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
Line 19: | Line 18: | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = | |PAL = 0 | ||
|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
Line 28: | Line 27: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-66301 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = February 23, 2006 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 02:42, 28 February 2015
Ibara | |||||||||||||
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Developer(s): Cave
Publisher(s): Taito
Genre: Shoot 'em up
Wikipedia: Link
Game review links: IGN
Game review score: User Score 8.4/10
Game description: A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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1.1.svn5816 | GSDX |
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USA v02.20(10/02/2006), completed, This game not show a improvement resolution in custom resoltution,the motive for this its your engine,because was originaly created for arcades,after this was launched for ps2 console. |
The gallery
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Ibara (SLPM 66301)
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Ibara (SLPM 66301)