007: NightFire: Difference between revisions
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*SPU2-X | *SPU2-X | ||
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|Comments=Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack | |Comments=Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. A considerable amount of texture flicker ingame. Snow looks better in ZeroGS with the "No Vertical Stripes" hack, but the rest looks more messy. MTVU not compatible with this game. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} |
Revision as of 09:53, 1 January 2015
007: NightFire | |||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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06 02 2013 1.1.0 r5546- | GSdx 5542 SSE41 [03 02 2013] |
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Runs above full speed., Considerable texture flickering and corruption in gsdx hardware mode. | |
NTSC-U | Windows |
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1.1.0 r5852 | GSDX |
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Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. A considerable amount of texture flicker ingame. Snow looks better in ZeroGS with the "No Vertical Stripes" hack, but the rest looks more messy. MTVU not compatible with this game. | |
PAL | Windows |
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1.3 Git 28 of May | GSDX |
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USA v02.20(10/02/2006), Fine on hardware and software. |
The gallery
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James Bond 007: NightFire (SLES 51260)
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James Bond 007: NightFire (SLES 51260)