Dragon Quest V: Difference between revisions
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(Created page with "1)Game title: Dragon Quest V - Bride of the Sky [NTSC-J] 2)ELF name: SLPM-65555 3)Game CRC: 72FBD360 4)Compatibility report: Nearly Perfect '''PC Specs: ''' CPU: Int...") |
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{{info-stub}} | |||
{{infobox | |||
|image = | |||
|caption = | |||
|developer = Matrix Software | |||
|genre = RPG | |||
|wikipedia = [http://en.wikipedia.org/wiki/Dragon_Quest_V:_Hand_of_the_Heavenly_Bride Link] | |||
|gameinfo = | |||
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|NTSCJ = 1 | |||
|serialsNTSCJ = SLPM-65555 | |||
|CRCsNTSCJ = 72FBD360 | |||
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|statusNTSCJ = 2 | |||
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3) | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=? | |||
|CPU=Intel Core i7 CPU 950 @ 3.07GHz | |||
|GPU=Nvidia GeForce GTX 580 | |||
|Revision=PCSX2 1.3.0 | |||
|Graphics=GSDX 1.3.0 | |||
|Sound=PCSX2 1.3.0 | |||
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2. | |||
|Tester=K.F | |||
}} | |||
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<!-- Remove comment signs and add issues here --> | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Weird colors of some sprites | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). | |||
|Workaround=Use software mode. | |||
}} | |||
In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). | |||
Revision as of 06:27, 21 November 2014
Dragon Quest V | |||||||||||||||||||||||||||||
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Developer(s): Matrix Software
Genre: RPG
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
|
PCSX2 1.3.0 | GSDX 1.3.0 | PCSX2 1.3.0 | BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2. | K.F |
Known Issues
Weird colors of some sprites
- Status: Active
- Type: Minor
- Description: In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).
- Workaround: Use software mode.