Disgaea: Hour of Darkness: Difference between revisions
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|developer = Nippon Ichi Software | |developer = Nippon Ichi Software | ||
|genre = Strategy, RPG, Adventure | |genre = Strategy, RPG, Adventure | ||
|gameinfo = | |gameinfo = typical Nippon Icchi turn-based strategy game: light-hearted, funny, and heavy level dependent progression. | ||
|othermedia = anime, manga, light novels - see [http://en.wikipedia.org/wiki/Makai_Senki_Disgaea Makai Senki Disgaea] | |||
|wikipedia = [http://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness Disgaea: Hour of Darkness] | |||
|wikipedia = http://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness | |||
|reviewlinks = | |reviewlinks = | ||
|reviewscore = | |reviewscore = | ||
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In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues playing, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue pass this point. | In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues playing, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue pass this point. | ||
*Solution: Upgrading the emulator to build 4600 fixes this. | *Solution: Upgrading the emulator to build 4600 fixes this. | ||
- Note: | - Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878. |
Revision as of 05:49, 9 October 2011
Developer(s): Nippon Ichi Software
Genre: Strategy, RPG, Adventure
Wikipedia: Disgaea: Hour of Darkness
Game description: typical Nippon Icchi turn-based strategy game: light-hearted, funny, and heavy level dependent progression.
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v02.00 |
PCSX2 version: | 1736 |
Graphics by ZZogl: | 182 |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Pentium Dual-Core E2160 (1.8GHz) |
GPU: | Geforce 7600GT |
Comments: System requirements are minimal, almost all modern video cards meet the requirements for the game.
Known Issues:
Scaling glitches
Using resolutions higher than native can give minimal glitches
- Solution: Using the Native option in GSdx and/or disabling Texture filtering helps too.
Hang in r3878
In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues playing, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue pass this point.
- Solution: Upgrading the emulator to build 4600 fixes this.
- Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.