Klonoa 2: Lunatea's Veil: Difference between revisions

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(Pilot program for test tables visible by default.)
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** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
|GithubID=6720
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
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** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
|GithubID=6723
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots).
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At certain points of the game, and especially during the train cut scene at the end of Volk City, the textures will randomly flash and change around to garbage textures or wrong colors. '''Fixed on the 1.7 nightly builds.'''
|Description=At certain points of the game, and especially during the train cut scene at the end of Volk City, the textures will randomly flash and change around to garbage textures or wrong colors.
|Workaround=For older versions, reducing the EE cyclerate in speed hacks can alleviate it at −1 or 75 % speed, but still doesn't completely remove it. Reducing it to −3 or 50 % speed will fix nearly all of the flashing textures, but with the risk of game slowdowns. Inversely, speeding up the EE cycle rate will make the texture flashing much worse.
|Workaround=For older versions, reducing the EE cyclerate in speed hacks can alleviate it at −1 or 75 % speed, but still doesn't completely remove it. Reducing it to −3 or 50 % speed will fix nearly all of the flashing textures, but with the risk of game slowdowns. Inversely, speeding up the EE cycle rate will make the texture flashing much worse.
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Description=Some areas have no music, and sound effects are missing completely.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
{{SpoilerTable|caption=Show patches|text=
{{SpoilerTable|caption=Show patches|text=
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some objects needed to progress further don't appear where they should. '''Fixed on the 1.7 nightly builds.'''
|Description=Some objects needed to progress further don't appear where they should.
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. On older versions, you can manually enable the fix by going to Config → Emulation Settings → EE/IOP tab, and setting '''EE/FPU''' to "'''Nearest or Negative'''".
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. On older versions, you can manually enable the fix by going to Config → Emulation Settings → EE/IOP tab, and setting '''EE/FPU''' to "'''Nearest or Negative'''".
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots).
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound.
|Workaround=For older versions, the following patches are needed:
|Workaround=For older versions, the following patches are needed:
{{SpoilerTable|caption=Show patches|text=<pre>
{{SpoilerTable|caption=Show patches|text=<pre>
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