Metal Gear Solid 2: Substance: Difference between revisions

Issue has been fixed.
(Pilot program for test tables visible by default.)
(Issue has been fixed.)
 
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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=0
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295]
|Workaround=Use any Hardware mode.
}}
}}


== Fixed Issues ==
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=color issue
|IssueName=color issue
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|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
}}
{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=1
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact.
|Workaround=Use any Hardware mode.
|FirstTestedOn=v1.5.0-dev-3391-gbf9519433-7012-vs2019-Win32
|LastTestedOn=v1.7.5812
|GithubID=3295
}}
}}


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