Evil Dead: Regeneration: Difference between revisions
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(Added a testing entry and CRC for NTSC-U and changed its status from ? to 2. Also added more info about the widescreen mode and two screenshots.) |
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|Revision=v1.7.0 (dev-13) | |Revision=v1.7.0 (dev-13) | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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* Enable HW Hacks | * Enable HW Hacks | ||
* Half-Pixel Offset: Normal (Vertex) | * Half-Pixel Offset: Normal (Vertex) | ||
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|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 |
Revision as of 16:09, 30 May 2020
Developer(s): Cranky Pants Games
Publisher(s): THQ
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 68/100
Game description: Evil Dead: Regeneration takes over where the film Evil Dead 2 left off. You can play as Ash, who has been committed to an insane asylum where a mad scientist is doing experiments with the Necronomican. With the help of some firepower and your new sidekick, a 3-foot tall "deadite," you can battle the scientist's unholy creations and save civilization.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 10 Pro 64-bit |
|
v1.7.0 (dev-13) | GSdx 1.2.0 |
|
BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable at full speed. I have played the first hour of the game and didn't run into any issues. See my video here. | TomBoss |
Trivia
- Original names: 이블데드: 리제너레이션 (SLKA-25306)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. However, the widescreen mode doesn't work correctly and the image is still stretched (see screenshots below).
Screenshots
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4:3
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16:9 (with PS2 bios set to 16:9 as well)