State of Emergency: Difference between revisions
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|Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability. Bios v 2.0 was used. | |Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-Bit | |||
|CPU=Intel i7 7700 @ 4.0Ghz | |||
|GPU=Gigabyte 1050ti 4GB | |||
|Revision=1.5.0-dev-3128 | |||
|Graphics=MSVC 19.00 AVX2/AVX2 (Hardware) DX11 4x resolution, enable allow 8-bit textures, enable large framebuffer, all defaults or recommended, no HW hacks | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Game is fully playable at 60FPS. No errors. Large Frame buffer required to remove "black square overlays" appearing. 8 bit textures helps remove stuttering between areas. BIOS USA v2.2 was used. | |||
|Tester=Quidgebo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |