Bureaucrats, ninja, Administrators
67,566
edits
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Intel® Xeon® Processor E5410 | |||
(12M Cache, 2.33 GHz, 1333 MHz FSB) | |||
|GPU=ATI Radeon HD 5770 | |||
|Revision=PCSX2 0.9.8 r4600 | |||
|Graphics=GSdx 4600 | |||
|Sound= | |||
* SPU2-X r4600m | |||
* LilyPad r4510 | |||
|Comments=BIOS: SCPH39001, FPS: 60+, HACKS: All speedhacks are compatible except for high levels of VU Cycle Stealing, which causes a choppy framerate., Works perfectly fine except for the blocky shadows under models when anti-aliasing is not used on hardware mode. Software mode is perfect. | |||
|Tester=MyDreamName | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5517 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |