Bureaucrats, ninja, Administrators
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==VUs== | ==VUs== | ||
VUs | VUs stand for ''Vector Unit''s which are the Playstation 2 co-processors working in parallel with the EE and IOP CPUs. The Playstation 2 has two VUs called ''VU0'' and ''VU1''. | ||
[[image:VUs.png|300px|thumb|right]] | [[image:VUs.png|300px|thumb|right]] | ||
* You can change VUs compilation modes independently for VU0 and VU1 (although it makes sense to set them to the same value). As with ''EE'' and ''IOP'' CPUs there is an old and very slow ''interpreter'' mode which is useful only for debugging. VUs however have two different ''recomplilers'' -- ''microVU'' (more compatible default recompiler) and ''superVU'' (legacy less compatible recompiler used mainly for debugging, but it can be slightly faster). It is recommended to leave both settings at their default ''microVU Recompiler'' value. | |||
* | * ''VU0/VU1 Advanced recompiler options'' let you select ''Round mode'' and ''Clamping mode'' for floating point numbers emulation much like with ''EE'' and ''IOP'' CPUs modes (see [[#EE/IOP|above]]). | ||
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* ''Restore Defaults'' button will restore all settings to their default values (which are seen as in bold or green font). | |||
{{Tip|If you experience spikey polygons (SPS) or bad geometry, try setting ''Clamping mode'' to '''Extra + Preserve Sign'''.}} | |||
*''Restore | |||
{{Tip|If you experience spikey polygons or bad geometry, try setting ''Clamping mode'' to '''Extra + Preserve Sign'''.}} | |||
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==GS== | ==GS== | ||
GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things). | GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things). |