Klonoa 2: Lunatea's Veil: Difference between revisions

Sorted the test configurations from newest to oldest revision, unified the revision naming a bit.
(Moved three resolved issues to the "fixed" section, added the working PCSX2 version to the descriptions.)
(Sorted the test configurations from newest to oldest revision, unified the revision naming a bit.)
Line 50: Line 50:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=?
|Region=NTSC
|OS=?
|OS=Windows 10
|CPU=Intel Pentium E5400 @ 3.60 GHz
|CPU=Intel i7-8700K @ 3.70 GHz
|GPU=NVIDIA GeForce 9600 GT
|GPU=NVIDIA GeForce 1070
|Revision=0.9.7 stable r3878
|Revision=1.6.0
|Graphics=GSdx r3673
|Graphics=GSdx 1.2.0
|Sound=
|Sound=SPU2-X 2.0.0
* SPU2-X r3702
|Comments=Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too.
* LilyPad r3878
|Tester=Optim
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS
|Tester=Machina
}}
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
|GPU=VTX ATI HD 6870 / Intel HD Graphics
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*ZeroSPU2/SPU2-X
*?
|Comments=EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
|Tester={{ForumUser|Metagondria}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/J
|Region=NTSC
|OS=Windows
|OS=Windows 10
|CPU=Intel Core i5-3330
|CPU=Intel Xeon E5-2640 @ 2.8 GHz
|GPU=AMD Radeon HD 6850
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
|Revision=1.3 r5932 SVN
|Revision=1.5.0-dev-3210-g7d1d88e40
|Graphics=GSdx
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Sound=
|Sound=SPU2-X 20190720121007 2.0.0
*SPU2-X
|LilyPad=LilyPad (20190720121007) 0.12.1
*?
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
|Comments=USA v02.20(10/02/2006), No bugs.
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
|Tester={{ForumUser|DESTRUIDOR}}
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1
|OS=Windows 10
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=NVIDIA GeForce GTX 460
|GPU=AMD Radeon R9 290 (Driver version 16.9.2)
|Revision=1.3.0 20140731161737
|Revision=1.5.0-dev-1720-g5a63a62
|Graphics=GSdx 0.1.16 20140731161737
|Graphics=GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0
|Sound=SPU2-X 2.0.0 20140731161737
|Sound=SPU2-X 20161219235648 2.0.0 [Spu2-X]
* LilyPad 0.11.0 20140731161737
|LilyPad (20161219235648 0.12.0 [LilyPad]
|Comments=BIOS: USA v02.20,  
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however.
*Some fire effects do not appear with or without game fixes
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with Automatic game fixes.
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
|Tester=Daemyn
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear miscolored. Software renderer fixes this.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
Line 126: Line 118:
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 10
|OS=Windows 8.1
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=AMD Radeon R9 290 (Driver version 16.9.2)
|GPU=NVIDIA GeForce GTX 460
|Revision=1.5.0-dev-1720-g5a63a62
|Revision=1.3.0 20140731161737
|Graphics=GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0
|Graphics=GSdx 0.1.16 20140731161737
|Sound=SPU2-X 20161219235648 2.0.0 [Spu2-X]
|Sound=SPU2-X 2.0.0 20140731161737
|LilyPad (20161219235648 0.12.0 [LilyPad]
* LilyPad 0.11.0 20140731161737
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
|Comments=BIOS: USA v02.20,  
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however.
*Some fire effects do not appear with or without game fixes
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
*Water and other effects Graphically bugged with Automatic game fixes.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
|Tester=Daemyn
*Some objects appear miscolored. Software renderer fixes this.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC-U/J
|OS=Windows 10
|OS=Windows
|CPU=Intel Xeon E5-2640 @ 2.8 GHz
|CPU=Intel Core i5-3330
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
|GPU=AMD Radeon HD 6850
|Revision=pcsx2-v1.5.0-dev-3210-g7d1d88e40
|Revision=1.3.0 r5932 SVN
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Graphics=GSdx
|Sound=SPU2-X 20190720121007 2.0.0
|Sound=
|LilyPad=LilyPad (20190720121007) 0.12.1
*SPU2-X
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
*?
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
|Comments=USA v02.20(10/02/2006), No bugs.
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..
|Tester={{ForumUser|DESTRUIDOR}}
*Some fire effects do not appear with or without game fixes
}}
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
{{TestingEntry
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
|Status=1
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.
|Region=PAL
|Tester={{ForumUser|Vokadae}}
|OS=Windows
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
|GPU=VTX ATI HD 6870 / Intel HD Graphics
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*ZeroSPU2/SPU2-X
*?
|Comments=EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
|Tester={{ForumUser|Metagondria}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=?
|OS=Windows 10
|OS=?
|CPU=Intel i7-8700K @ 3.70 GHz
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=NVIDIA GeForce 1070
|GPU=NVIDIA GeForce 9600 GT
|Revision=1.6.0
|Revision=0.9.7 r3878 stable
|Graphics=GSdx 1.2.0
|Graphics=GSdx r3673
|Sound=SPU2-X 2.0.0
|Sound=
|Comments=Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too.  
* SPU2-X r3702
|Tester=Optim
* LilyPad r3878
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS
|Tester=Machina
}}
}}


Line 177: Line 177:


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Fedora 35
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=AMD Radeon RX 6800 XT 16 GB
|Revision=1.7.3069 (Qt)
|Comments=BIOS: v02.30 USA. The game is completely playable with the default settings, I was able to beat it 100 % (completed all stages and got all collectibles, incl. the extra stages). The remaining problems with the game are all minor graphical issues, of which most can be resolved by using the software renderer. This does have the caveat of not being able to use an upscaled resolution, but it’s arguably more important to have the game running with less problems.
|Tester=ルーナティアのロロ
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 188: Line 198:
|Comments=Full speed.
|Comments=Full speed.
|Tester=Marc
|Tester=Marc
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Fedora 35
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=AMD Radeon RX 6800 XT 16 GB
|Revision=1.7.3069 (Qt)
|Comments=BIOS: v02.30 USA. The game is completely playable with the default settings, I was able to beat it 100 % (completed all stages and got all collectibles, incl. the extra stages). The remaining problems with the game are all minor graphical issues, of which most can be resolved by using the software renderer. This does have the caveat of not being able to use an upscaled resolution, but it’s arguably more important to have the game running with less problems.
|Tester=ルーナティアのロロ
}}
}}
{{TestingFooter}}
{{TestingFooter}}