Klonoa 2: Lunatea's Veil: Difference between revisions

Moved three resolved issues to the "fixed" section, added the working PCSX2 version to the descriptions.
(Add another workaround for the inverse color effect issue)
(Moved three resolved issues to the "fixed" section, added the working PCSX2 version to the descriptions.)
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</gallery>
</gallery>
</spoiler>
</spoiler>
}}
{{Issue
|IssueName=Miscolored objects or enemies
|IsFixed=0
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers (last verified on PCSX2 v1.7.3130):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** [https://klonoa.fandom.com/wiki/Likuri Likuri] merged with two or three enemies should appear blue and red respectively, but both incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
File:Klonoa 2 long-lasting kiton miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored long-lasting Kiton (OpenGL/Vulkan renderer)
File:Klonoa 2 long-lasting kiton correct color software renderer pcsx2 v1.7.3069.png|Correctly colored long-lasting Kiton (software renderer)
File:Klonoa 2 blue likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored blue Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 blue likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored blue Likuri and crystal (software renderer)
File:Klonoa 2 red likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored red Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 red likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored red Likuri and crystal (software renderer)
File:Klonoa 2 short-fuse boomie spawn miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored short-fuse Boomie spawning (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie spawn correct color software renderer pcsx2 v1.7.3069.png|Correctly colored short-fuse Boomie spawning (software renderer)
File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>
</spoiler>
}}
{{Issue
|IssueName=Cave enemy is missing a shadow effect
|IsFixed=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. Last verified on PCSX2 v1.7.3130.
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>
</spoiler>
}}
{{Issue
|IssueName=Green floating platforms are missing a transition effect
|IsFixed=0
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. Last verified on PCSX2 v1.7.3130.
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
}}
}}


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==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Miscolored objects or enemies
|IsFixed=1
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers ('''fixed in PCSX2 v1.7.3497'''):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** [https://klonoa.fandom.com/wiki/Likuri Likuri] merged with two or three enemies should appear blue and red respectively, but both incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
File:Klonoa 2 long-lasting kiton miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored long-lasting Kiton (OpenGL/Vulkan renderer)
File:Klonoa 2 long-lasting kiton correct color software renderer pcsx2 v1.7.3069.png|Correctly colored long-lasting Kiton (software renderer)
File:Klonoa 2 blue likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored blue Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 blue likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored blue Likuri and crystal (software renderer)
File:Klonoa 2 red likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored red Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 red likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored red Likuri and crystal (software renderer)
File:Klonoa 2 short-fuse boomie spawn miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored short-fuse Boomie spawning (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie spawn correct color software renderer pcsx2 v1.7.3069.png|Correctly colored short-fuse Boomie spawning (software renderer)
File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>
</spoiler>
}}
{{Issue
|IssueName=Cave enemy is missing a shadow effect
|IsFixed=1
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. '''Fixed in PCSX2 v1.7.3497.'''
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>
</spoiler>
}}
{{Issue
|IssueName=Green floating platforms are missing a transition effect
|IsFixed=1
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. '''Fixed in PCSX2 v1.7.3497.'''
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
}}


{{Issue
{{Issue