Klonoa 2: Lunatea's Veil: Difference between revisions

Made GitHub issue links more noticable
(Added a link to the GitHub issue of the outline rendering bug)
(Made GitHub issue links more noticable)
Line 212: Line 212:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts. Last verified on PCSX2 v1.7.3130. [https://github.com/PCSX2/pcsx2/issues/6724 Link to the GitHub issue.]
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts. Last verified on PCSX2 v1.7.3130.
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|Workaround=Set renderer to "OpenGL" or "Vulkan".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
<gallery>
Line 228: Line 229:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3130. [https://github.com/PCSX2/pcsx2/issues/6727 Link to the GitHub issue.]
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3130.
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
<gallery>
Line 253: Line 255:
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
** [https://github.com/PCSX2/pcsx2/issues/6720 Link to the GitHub issue]
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
<gallery>
Line 277: Line 279:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. Last verified on PCSX2 v1.7.3130. [https://github.com/PCSX2/pcsx2/issues/5200 Link to the GitHub issue.]
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. Last verified on PCSX2 v1.7.3130.
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
<gallery>
Line 291: Line 294:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. Last verified on PCSX2 v1.7.3130. [https://github.com/PCSX2/pcsx2/issues/6723 Link to the GitHub issue.]
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. Last verified on PCSX2 v1.7.3130.  
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
}}
}}


Line 301: Line 305:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, outlines on characters and objects are missing or incorrectly rendered (usually like a thin dashed line). The issue is mostly noticable in cutscenes, but can also be observed in gameplay. [https://github.com/PCSX2/pcsx2/issues/6728 Link to the GitHub issue.]
|Description=When using a hardware renderer, outlines on characters and objects are missing or incorrectly rendered (usually like a thin dashed line). The issue is mostly noticable in cutscenes, but can also be observed in gameplay.
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
<gallery>