Klonoa 2: Lunatea's Veil: Difference between revisions

Added a new known issue: "Cave enemy is missing a shadow effect"
(Split the Embryo Compass cutscene issue into its own entry, since it’s clearly a different one than the two other mentioned cutscenes.)
(Added a new known issue: "Cave enemy is missing a shadow effect")
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** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
|Workaround=Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Cave enemy is missing a shadow effect
|IsFixed=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. [https://github.com/PCSX2/pcsx2/issues/5200 Link to the GitHub issue.]
|Workaround=Set renderer to "Software".
}}
}}