Klonoa 2: Lunatea's Veil: Difference between revisions

Clarify the "Miscolored objects or enemies" section with descriptions for all the specific miscolorings.
(Move the "Bugged reflections" issue to fixed issues, as it does not come up anymore on the default settings on the 1.7 nightly builds.)
(Clarify the "Miscolored objects or enemies" section with descriptions for all the specific miscolorings.)
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Certain objects and enemies appear as the wrong colors such as moving red Goomis (usually green orbs you can hang from) and Golden Kitons (Helicopter/hovering enemy).
|Description=The following objects and enemies are miscolored when using one of the hardware renderers:
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** longer-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** red and blue [https://klonoa.fandom.com/wiki/Likuri Likuri], as well as the red and blue color-coded crystals on which the enemy is used, incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
|Workaround=Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}