Rogue Galaxy: Difference between revisions
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(Added the chest bloom issue, corrected the missing kanji issue to include PAL and mention flashback cutscenes, corrected the steve power break crash that is an invalid issue) |
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). | |Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). | ||
|Workaround= | |Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit. | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Flashback FMVs are corrupted. | |Description=Flashback FMVs are corrupted. | ||
|Workaround=Fixed In PCSX2 1.6.0 just enable Automatic gamefixes and don't enable manual game fixes. For older versions: | |Workaround=Fixed In PCSX2 1.6.0 just enable Automatic gamefixes, use OpenGL (Hardware) and don't enable manual game fixes. For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing | |IssueName=Missing text | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=NTSC-J | |AffectedVersions=NTSC-J | ||
|Description=In the | |Description=In the Japanese Director's Cut edition and on the PAL version of the game, text in the UI and subtitles can sometimes disappear for no apparent reason. This appears to happen after you load an emulator saved state or after a flashback cutscene. | ||
|Workaround= | |Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=All text appear in a tint of gray instead of the normal white | |Description=All of the text in the game appear in a tint of gray instead of the normal white | ||
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full ( | |Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit). | ||
}} | |||
{{Issue | |||
|IssueName=Incorrect bloom around chests when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off. | |||
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu. | |||
}} | }} | ||