Ratchet & Clank: Going Commando: Difference between revisions
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→Known Issues: GDSX (lol) -> GSdx
m (Sorting... I think you've really overdone the description) |
Karasuhebi (talk | contribs) m (→Known Issues: GDSX (lol) -> GSdx) |
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Garbage textures until you stand close to objects due to | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | ||
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | |Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | ||
}} | }} |