Dark Cloud: Difference between revisions
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{{infobox | |||
{{infobox game | |||
|image = Dark_Cloud_PS2_Game_cover.jpg | |image = Dark_Cloud_PS2_Game_cover.jpg | ||
|caption = NTSC-U Boxart | |caption = NTSC-U Boxart | ||
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|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | |||
|pcsx2ver = 0.9.9 5117 beta | |||
|gsname = GSDX | |||
<!-- Windows | |gsver = r5125 | ||
|soundname = SPU2-X | |||
|soundver = r5112 2.0.0 | |||
| | |padname = Lilypad | ||
| | |padver = r5112 0.11.0 | ||
| | |dvdplugname = LINUZ Iso CDVD | ||
| | |dvdplugver = 0.9.0 | ||
| | |biosver = v2.00 | ||
| | |hacks = | ||
| | |fpsinfo = | ||
| | |comment = | ||
| | |||
* Interlacing Mode: Bob tff | * Interlacing Mode: Bob tff | ||
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. | The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. | ||
| | <!-- Linux specs --> | ||
|linuxpcsx2ver = 1736 | |||
|linuxgsname = ZZogl | |||
|linuxgsver = 182 | |||
|linuxsoundname = | |||
|linuxsoundver = | |||
| | |linuxpadname = | ||
| | |linuxpadver = | ||
| | |linuxdvdplugname = | ||
| | |linuxdvdplugver = | ||
| | |linuxbiosver = | ||
| | |linuxhacks = No Target Resolving should be on | ||
| | |linuxfpsinfo = | ||
| | |linuxcomment = There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. | ||
| | <!-- Minimal PC specs --> | ||
|cputype = Phenom II x4 965 BE @3.9ghz | |||
|gputype = MSI 560 ti Hawk | |||
|pccomment = | |||
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}} | }} | ||
__TOC__ | __TOC__ |