Castlevania: Lament of Innocence: Difference between revisions
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==Known issues | ==Known issues== | ||
{{Issue | |||
Before fighting doppleganger, the cutscene will freeze. | |IssueName=Doppleganger freeze | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Before fighting doppleganger, the cutscene will freeze. | |||
|Workaround=Solution - Set EE/FPU Advanced Recompiler > Clamping Mode to '''None''' | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Shadows | |||
|IsFixed=0 | |||
The garbaged textures appear when you scroll your inventory. Shows even in software mode. | |IssueLevel=0 | ||
|Description=Shadows are incorrect | |||
|Workaround=<br/> | |||
# Play in software mode (warning: this will be slow) | |||
Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | # or use GSDX 11.0 : correct graphics but buggy text windows | ||
# or use GSdx r4600 or newer: Character shadows won't appear but not dark and looks nice | |||
}} | |||
{{Issue | |||
|IssueName=Garbage Textures | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The garbaged textures appear when you scroll your inventory. Shows even in software mode. | |||
|Workaround=Use gsdx 3623 (August 2010 official beta plugins) | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Sprites | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | |||
|Workaround=Disable Alpha Correction in GSDX settings (tested on 5752) | |||
}} |