Yakuza: Difference between revisions
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ManaYagami (talk | contribs) m (Alternative fix for the "Semi transparent line in the middle of the screen" glitch) |
Deathpancake (talk | contribs) m (Added some helpful tricks) |
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|dvdplugver = 0.9.0 | |dvdplugver = 0.9.0 | ||
|biosver = USA v02.30 | |biosver = USA v02.30 | ||
|hacks = | |hacks = Using VU Cycle stealing causes slowdown | ||
|fpsinfo = Hovers around 60fps | |fpsinfo = Hovers around 60fps | ||
|comment = Has an overbloom/ghosting effect when playing at non-native resolutions. | |comment = Has an overbloom/ghosting effect when playing at non-native resolutions. | ||
Line 69: | Line 69: | ||
==Widescreen support== | ==Widescreen support== | ||
The game | The game has built in 16:9 widescreen mode. Set it in the games Options menu. | ||
==Known Issues== | ==Known Issues== | ||
===Semi transparent line in the middle of the screen=== | ===Semi transparent line in the middle of the screen=== | ||
* '''Type:''' Graphical issue (PCSX2 | * '''Type:''' Graphical issue (PCSX2 r5875, GSdx r5875) | ||
* '''Affected Game Versions:''' All | * '''Affected Game Versions:''' All | ||
* '''Description:''' A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it. | * '''Description:''' A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it. | ||
* '''Solution:''' You can use software mode to get it away. Or use Texture Filtering only for 3D. | * '''Solution:''' You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting. | ||
===Ghosting=== | ===Ghosting=== | ||
* '''Type:''' Graphical issue (PCSX2 | * '''Type:''' Graphical issue (PCSX2 r5875, GSdx r5875) | ||
* '''Affected Game Versions:''' All | * '''Affected Game Versions:''' All | ||
* '''Description:''' In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | * '''Description:''' In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | ||
* '''Solution:''' Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). | * '''Solution:''' Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear, | ||
===Slowdown with VU hacks=== | |||
* '''Type:''' Performance issue (PCSX2 r5875, GSdx r5875) | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' Using VU Cycle Stealing causes slowdown. | |||
* '''Solution:''' Do not use VU Cycle Stealing. MTVU seems ok. |