Fatal Frame: Difference between revisions
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* Solution: Use GSdx software mode (F9). | * Solution: Use GSdx software mode (F9). | ||
* Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems). | * Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems). | ||
====Update:==== | |||
This issue actually makes not just the first ghost battle, but all of them nearly impossible. | |||
There is a '''real''' solution however, if the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). | |||
It is even mentioned in the commit messages, that revision 2853 is the one, that broke the camera attack mode. | |||
You can read about it here: | |||
http://code.google.com/p/pcsx2/source/detail?r=2853 | |||
Getting a build of r2842 is not easy though, but googling long enough for it, it can be found. | |||
===Last boss freeze=== | ===Last boss freeze=== | ||
The game will not continue (sound still playing though), while going into finder mode. | The game will not continue (sound still playing though), while going into finder mode. | ||
* Solution - Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here] | * Solution - Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here] |