Lego Star Wars II: The Original Trilogy: Difference between revisions
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 1.0.0 sse3 | |Graphics=GSdx 1.0.0 sse3 | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 5760x3240 | * Internal Resolution: 5760x3240 | ||
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** TC Offset X: 425 | ** TC Offset X: 425 | ||
** TC Offset Y: 350 | ** TC Offset Y: 350 | ||
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|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution. | |Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution. | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx 1.2.0 SSE4 | |Graphics=GSdx 1.2.0 SSE4 | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x Native | * Internal Resolution: 3x Native | ||
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** Texture Offset X: 300 | ** Texture Offset X: 300 | ||
** Texture Offset Y: 300 | ** Texture Offset Y: 300 | ||
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|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results. | |Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results. |