Metal Gear Solid 2: Sons of Liberty: Difference between revisions
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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | |Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | ||
|Workaround=Switch to Software mode. | |Workaround=Switch to Software mode. | ||
}} | }} | ||
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|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress. | |Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress. | ||
|Workaround=Use software mode. | |Workaround=Use software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Color issue | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Ocelot and Fatman's skin textures are darker than normal. | |||
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |||
}} | }} | ||