Dragon Ball Z: Budokai Tenkaichi: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 95: | Line 95: | ||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Misaligned Bloom Layer | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=The game has a layer of bloom applied that is off the mark when upscaling. | ||
|Workaround= | |Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the ``Half-Pixel Offset: Normal (Vertex)`` option, but it tends to break 'a lot' of things. Alternatively, Utilize ''Texture Offsets'' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | ||
* 2x: | |||
* 3x: | |||
* 4x: | |||
* 5x: | |||
* 6x: | |||
* 7x: | |||
* 8x: 440/400 | |||
}} | }} | ||
{{Dragon Ball series}} | {{Dragon Ball series}} |