Burnout Dominator: Difference between revisions
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RedDevilus (talk | contribs) m (Minor edit for upscaling artifact.) |
El-Chamemo (talk | contribs) No edit summary |
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|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | |Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | ||
|Tester=Ridge | |Tester=Ridge | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 Nightly 1.7.2672 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Rendering: Direct3D11 Hardware | |||
* Native Resolution: 640x448 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: Off (Default) | |||
</spoiler> | |||
|Sound=Built-in | |||
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game. | |||
|Tester=El-Chamemo | |||
}} | }} | ||