God of War: Difference between revisions
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | |Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | ||
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure use dx11. | |Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure use dx11. Thier will very small green on very far objects but playable. | ||
}} | }} | ||
{{Issue | {{Issue |