User talk:Ngng: Difference between revisions
→GSdx's texture filtering options
Karasuhebi (talk | contribs) |
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:Ah, yes? Oh... Okay! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:00, 24 February 2015 (UTC) | :Ah, yes? Oh... Okay! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:00, 24 February 2015 (UTC) | ||
Hey I have more accurate info about the different options for Texture Filtering. This is coming from gregory himself so it is as accurate as it can be: | |||
1/ disable every where | |||
2/ force every where | |||
3/ only do it when the PS2 request it. | |||
So basically the grayed option only filters textures that the game itself tells it to texture, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274 | |||
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST) | |||
== Please delete these == | == Please delete these == |