Drakengard: Difference between revisions
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=Intel i7-4790 @ 3.6Ghz | |CPU=Intel Core i7-4790 @ 3.6Ghz | ||
|GPU=AMD RX 570 | |GPU=AMD Radeon RX 570 | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
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Revision as of 16:56, 11 April 2021
Developer(s): Cavia Inc.
Publisher(s): Square Enix (JP, US, AU), Gathering (EU)
Genre: Action, RPG
Wikipedia: Link
Game review links: GameRankings: 65/100, Metacritic: 63/100
Game description: Conflict has erupted between the Empire and the Union. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. In Drakengard, you must guide several characters, including Caim and his dragon, as they engage and destroy enemies on multiple battlefields. Fly high on the red dragon, and dispatch airborne opponents with powerful dragon fire and special attacks. You can even engage in hand-to-hand combat with the enemy, while using each character's set of magic abilities and weapons.
The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus. As they journey together, they join with Hierarch Verdelet on a quest to prevent the Empire from destroying magical seals that keep the world in balance: Furiae acts as the central seal, and her death will drop the world into chaos.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
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0.9.9 (r5139)
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GSdx (r5135) |
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BIOS: Japan v02.00, None Voice Sound real time rendering movie.(In NTSC-J, Japanese version). None 2D Graphic Illustration real time rendering movie.(In NTSC-J, Japanese version). There are glitches on the videos and some spells with internal resolutions above the native. | Shingox |
PAL | Windows 7 Professional x64 |
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1.2.1.r5873 | GSdx 0.1.16 SSE41 |
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BIOS: Europe v01.60 - Full boot does not render any character models (no player character or enemies), making the game unplayable. Fast boot renders everything and runs fine with a consistent frame rate, though there is a minor screen glitch in cutscenes where the bottom letterbox flickers white. | KnightRay XLIV |
NTSC-U | Windows 8.1 Pro |
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1.3.1 (git r529) | GSdx SSE2 (r529) |
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Requires a fast CPU. This game doesn't have any glitches but it lags horribly. You can set VU to 1 without problems but go any higher and the game lags and you can't enable EE hacks as the game uses it all up. Regardless though it is almost playable(40FPS without hacks). | Crazysteve88 |
NTSC-U | Windows 7 Ultimate x64 |
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1.3.1 (git r743)
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GSdx 0.1.14 |
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BIOS: USA v02.00, Undub version works fine on modern hardware, with minimal speedhacks. Some audio pops within the FMVs, gameplay has no issues. | OhioGoysmash |
PAL | Windows 7 Ultimate x64 (SP1) |
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1.5.0 (dev-1678 gcfb8013)
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GSdx 1.1.0 AVX
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BIOS: Europe v1.90. A self-made widescreen patch for the PAL version.
Stable 50 fps, in turbo mode the game can run at 80-100 fps with EE 1. With 100% game completion found only 2 minor issues: glitchy graphics at the "game over" screen and with special attack of a "Broken Dogma" weapon. |
Xymjak |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.5.0 (dev-1977 gdf32564)
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GSdx 1.1.0 AVX2
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BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues. | Ryudo |
NTSC-U | Windows 10 Pro x64 |
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1.5.0 (dev-2011-g16904d5)
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GSdx 1.1.0 AVX2
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BIOS: USA 2.20. Played up to Chapter 2. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60. | Anon |
NTSC-U | Windows 10 Home x64 |
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1.5.0 (dev-2339-g1292cd505)
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GSdx 1.1.0 SSE4.1/AVX
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BIOS: USA 2.20. 100% Completion. Used widescreen hacks and no major glitches encountered. Some slowdown, mostly in the early area of the game. Very Playable! | Lockedinacoffin |
NTSC-U | Windows 10 Pro x64 |
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1.5.0 (dev-2711-g8307cfc54)
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GSdx 1.1.0 SSE4.1/AVX
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BIOS: USA 2.20. 100% completion. Rare frame-drops in some aerial missions or when using combo attacks, always recovered shortly after. Very minor visual glitches in level completion screen and death screen. Other than that, stable 60FPS. | BillyCool |
NTSC-U | Windows 10 Pro x64 |
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1.5.0 (dev-3135-gafd5ceef7)
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GSdx 1.1.0 SSE4.1/AVX
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BIOS: USA 1.60. So far only tested up to Chapter 3-6 has been tested, Game runs just about perfectly there are some minor issues such as the screen going black with blue lines upon dying and restarting the level after that death. In the air missions when there are too many explosions going on at once the audio will produce some garage. | meleeman |
NTSC-U | Windows 10 |
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1.6.0
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GSdx32-AVX2 1.2.0 (default 1.6)
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Mostly full speed with infrequent small slowdowns. Appears to be some kind of garbage or corruption after fmv's play or when skipped. | Nyahello |
Trivia
- Original names: ドラッグオンドラグーン (SLPM-55080) & (SLPM-65266)
- Also known as Drag-on Dragoon (JP)
Known Issues
Red screen on death does not render in HW mode renderers
- Status: Active
- Type: Minor
- Description: The red screen that should render once the character dies, does not render when running the game above the native resolution in HW mode.
- Workaround: Enable HW hacks and go to advanced settings and hacks. Here enable the Frame Buffer Conversion hack, and then set the HalfPixel offset option to Special(texture). Now set Round Sprite option to Full and this should make the red screen render properly.
This hack is a bit costly in performance and to have a good audio experience even if your hardware is unable to maintain fullspeed, make sure that the Synchronizing Mode is set to Async Mix in the Audio plugin settings. You can access this setting from Config> Audio(SPU2)> Plugin settings.
Vertical lines on using the charge attack in HW mode renderers
- Status: Active
- Type: Minor
- Description: On using the charge attack(Square button, Square Button and hold Triangle button), a set of vertical lines appear on the screen when running the game above the native resolution in HW mode.
- Workaround: Enable HW hacks and go to advanced settings and hacks. Here enable the Merge Sprite hack, which should fix this issue.
The gallery
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Drakengard (SLUS 20732)
- Games rated D in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games with widescreen support
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- RPG
- Games by Cavia
- Games with known issues
- Games with minor issues