Haunting Ground: Difference between revisions
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m (Hm... okay... in this case just please remove "for NTSC" from the icon hint in the template, should be enough (I'm running low on things to change here)...) |
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{{Issue | {{Issue | ||
|IssueName=Dull Graphics & no post-processing effects | |IssueName=Dull Graphics & no post-processing effects | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The | |Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows. | ||
|Workaround=The issue has been | |Workaround=The issue has been improved in v1.5.0 git builds but can only be completely fixed by setting CRC hacks to partial and using OpenGL mode. This is very heavy on the GPU, however. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Graphic glitches when using custom resolution + partial CRC | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Various graphic glitches appear when post-processing effects are enabled such as bad depth of field, post-processing effects in some places on the screen but not in others, and bad shadows. | |||
|Workaround=Do not use custom scaling when CRC hacks are disabled. | |||
}} | |||
{{Issue | |||
|IssueName=Mirror glitch | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Parts of mirrors are glitched out and appear in various colors when in hardware mode. | |||
|Workaround=Use software mode. | |||
}} | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Demento-SLPM-65913-J--28600 Demento (SLPM 65913) (J)] | *[http://forums.pcsx2.net/Thread-Demento-SLPM-65913-J--28600 Demento (SLPM 65913) (J)] | ||
*[http://forums.pcsx2.net/Thread-Haunting-Ground-SLUS-21075-U--28826 Haunting Ground (SLUS 21075) (U)]}} | *[http://forums.pcsx2.net/Thread-Haunting-Ground-SLUS-21075-U--28826 Haunting Ground (SLUS 21075) (U)]}} |
Revision as of 19:37, 21 January 2017
Developer(s): Capcom
Publisher(s): Capcom (JP, EU, AU, US), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 67/100
Game description: Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
Bios: USA v2.00, HACKS: Hacks: INTC, Wait Loop Detection, mVU flag hack, 60/60FPS | Machina |
PAL(?) | ? |
|
0.9.9.5037 | GSdx r5085 |
|
BIOS EUR v2.00, Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU., Runs perfect, no noticeable issues. | CaptainFantastic |
NTSC-U | ? |
|
v1.1.0.r5492 | GSdx r5464 |
|
The lack of post-processing effects can affect the gameplay experience, because it is used to display the player characters mood in the game. | Yuri |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed., Filtering causes image to halo (double/triple effects) when any res > native is used... |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1736 | ZZogl 186 | ? | No targets CLUT + full 16 bit res. This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. | 188.134.4.34 |
Trivia
- Original names: デメント (SLPM-65913) & (SLPM-66638) & (NPJD-00032)
- Also known as Demento (JP)
Known Issues
Dull Graphics & no post-processing effects
- Status: Active
- Type: Major
- Description: The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
- Workaround: The issue has been improved in v1.5.0 git builds but can only be completely fixed by setting CRC hacks to partial and using OpenGL mode. This is very heavy on the GPU, however.
Graphic glitches when using custom resolution + partial CRC
- Status: Active
- Type: Major
- Description: Various graphic glitches appear when post-processing effects are enabled such as bad depth of field, post-processing effects in some places on the screen but not in others, and bad shadows.
- Workaround: Do not use custom scaling when CRC hacks are disabled.
Mirror glitch
- Status: Active
- Type: Major
- Description: Parts of mirrors are glitched out and appear in various colors when in hardware mode.
- Workaround: Use software mode.
Categories:
- Games rated D in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games with widescreen support
- Games with progressive support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Capcom
- Games with known issues
- Games with serious issues