Scooby-Doo! Night of 100 Frights: Difference between revisions
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|CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz | |||
|GPU=nvidia 9800GT stock 182.50 drivers | |||
|Revision=r1732 beta VC9 | |||
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* ZeroSPU2 0.4.6 | |||
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|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults., Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves., 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz. | |||
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[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]] | [[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]] |
Revision as of 06:10, 14 August 2014
Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Wiki Page
Game review links: Gamespot page
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
r1732 beta VC9 | GSDX 1650 |
|
BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, all clamp modes to defaults., Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves., 4Gb RAM, Windows Vista 64bit, E7500 is overclocked from stock 2.93Ghz. | ? |