Dragon Quest V: Difference between revisions
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|reviewscore = 8.9/10 | |reviewscore = 8.9/10 | ||
|sw-rendering-only = 0 | |sw-rendering-only = 0 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/919130-dragon-quest-v Link] | |||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65555 | |serialsNTSCJ = SLPM-65555<br />SLPM-66480 <small>(Ultimate Hits)</small> | ||
|CRCsNTSCJ = 72FBD360 | |CRCsNTSCJ = 72FBD360 | ||
|releasedateNTSCJ = March 25, 2004 | |releasedateNTSCJ = March 25, 2004<br />July 20, 2006 <small>(Ultimate Hits)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 05:38, 9 August 2015
Developer(s): Matrix Software
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.9/10
Game description: Remake of the SNES game by the same name, exclusive to Japan until it was ported to Nintendo DS in 2008. Also Known As Dragon Quest V: Tenkuu no Hanayome (JP)
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows 7 Ultimate |
|
PCSX2 1.3.0-? | GSDX 1.3.0-? | PCSX2 1.3.0-? | BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied. | K.F |
Known Issues
Weird colors of some sprites
- Status: Active
- Type: Minor
- Description: In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).
- Workaround: Use software mode.
Opengl Breaks Menu Order
- Status: Active
- Type: Minor
- Description: Opengl will break the order of the menus making the active menu under the older one
- Workaround: Use DirectX or software mode.
Turbo mode does not work
- Status: Active
- Type: Minor
- Description: Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off.
- Workaround: To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
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