Okage: Shadow King: Difference between revisions
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*[http://forums.pcsx2.net/Thread-Boku-to-Mao-SCPS-11008-J--28620 Boku to Mao (SCPS 11008) (J)] | |||
*[http://forums.pcsx2.net/Thread-Okage-Shadow-King-SCUS-97129-U--28317 Okage - Shadow King (SCUS 97129) (U)]}} |
Revision as of 14:26, 4 December 2014
Developer(s): Zener Works
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.2/10 (IGN)
Game description: Also known as "Boku to Mao" on Japan.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. | Machina |
? | ? |
|
1.1.0 r5726 | GSdx r5726 |
|
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., | Joder666 |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. | Zrooney |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
1736 | ZZogl 182 | ? | Specular highlights should be on. 35fps | 188.134.4.34 |